In a violent, post-Civil War Old West, natty but naughty gunslinger Drake Sinclair is on the hunt for a mythical weapon that shows the future to itâ€™s owner. Itâ€™s part of a scary set of six revolvers that some say were forged by the Devil himself, and belonged to a bloodthirsty Confederate general named Hume, now long in his grave. Each gun never has to be reloaded and each one has a sinister power: to strike with the force of a cannon, throw flames, spread disease, raise the dead and provide eternal youth. Sinclair knows that in order to stop Humeâ€™s still living cronies, he will need to overpower them with Humeâ€™s personal weapon, the sixth gun. But when he finally discovers the whereabouts of the prophecy gun, complications arise in the form of a beautiful young farm girl and the frightening fact that Hume is not exactly dead (not quite alive, either) and he will recover his property even if it means releasing hell on Earth to do it. Hume also knows a nasty little secret about Sinclair that could be the gunslingerâ€™s undoing if it comes to light, so itâ€™s even more important that Sinclair gets to the gun before Hume does. Itâ€™s a race to the bloody finish, and I was absolutely riveted to each and every full color page of this inventive GN. Iâ€™m particularly fond of westerns, and Iâ€™m really liking this trend of tucking a little fantasy and horror in between the saloons and gunfights (see also: Cowboys and Aliens and American Vampire). The Sixth Gun has all that and more, including a masterful sequence of panels that pits a zombie army against an army of golems. Brilliant! Brian Hurttâ€™s full color art is ripe and rich, with blood, bile and steel bursting off every page. A little gory and a lot exciting, The Sixth Gun serves up some hardcore graphic novel gun play.